Age of wonder planetfall, ps4 review3/1/2024 These battles can go quickly, and the various tactical options available to you makes each spat engaging. Outside of assaulting cities, no side has more than six units to play with. It looks and feels like XCOM on the surface, except these maps are far smaller and often way more dense with things to hide behind and interact with. Here, you can hunker down and engage directly with the combat, playing it out over a small, hex-based tactical map. In normal 4X games, when enemy armies occupy the same space at the same time, math does the fighting for you. That effort seemed to fall short of the actual answer, which is just “make less tech trees.”Ĭombat is where you find Planetfall doing its most iterative repurposing of games from other genres. Clearly there was an effort to make this historically frustrating function more tenable. Further, each of those trees are subdivided by like groups of advancements. Oddly, the trees are separated by societal and military functions. For example, tech trees seem to sprawl on into an endless oblivion of words that won’t mean anything to you until you’ve played several games. Will all the little efforts it makes to streamline the act of playing the game, Planetfall lets some of its other 4X remain unnecessarily bloated. You won’t need to fumble through screens to check up on the cooling relationships between other factions unless it affects you directly. You’ll be guided through all the relevant action items on a given turn with the simple press of a button. It borrows much of Civilization’s well-worn design, and is more than happy to leave it mostly intact. It tweaks these standard elements in small ways, but not enough ways to stand out over its contemporaries. In ways, it’s an assimilation of what strategy games have become in recent years. I will say that Planetfall feels A LOT like other games in the genre.
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